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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Tue, 29 May 2012 09:28:49 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Painted Pixels</title><subtitle>Painted Pixels Blog</subtitle><id>http://www.painted-pixels.com/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.painted-pixels.com/blog/"/><link rel="self" type="application/atom+xml" href="http://www.painted-pixels.com/blog/atom.xml"/><updated>2012-04-29T12:23:24Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Some new videos</title><category term="Current Gen"/><category term="Game Hunting"/><category term="My Games"/><category term="PAX"/><category term="Sega"/><category term="Sony"/><category term="nintendo"/><category term="retro games"/><category term="video"/><category term="video games"/><id>http://www.painted-pixels.com/blog/2012/4/29/some-new-videos.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2012/4/29/some-new-videos.html"/><author><name>Toad64</name></author><published>2012-04-29T12:03:26Z</published><updated>2012-04-29T12:03:26Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I've been trying to make regular updates to <a href="http://www.youtube.com/toad64">my YouTube channel</a> lately, so if you're not subscribed to my channel, do so! In the meantime, here's two of the latest video additions. My loose goal will be adding one a week. I've recorded gameplay footage for a new Let's Go Retro video, now I just have to find the time to get it made!</p>
<p>New games from PAX East 2012:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/HmH4XCjAr2E" frameborder="0" allowfullscreen></iframe></p>
<p>A tour of my game console collection:</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/uEBdokY7YVU" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>My first game, Ghost Zapper</title><category term="Ghostbusters"/><category term="Indie games"/><category term="Kongregate"/><category term="My Games"/><category term="homebrew"/><category term="indie"/><id>http://www.painted-pixels.com/blog/2012/3/26/my-first-game-ghost-zapper.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2012/3/26/my-first-game-ghost-zapper.html"/><author><name>Toad64</name></author><published>2012-03-26T20:29:03Z</published><updated>2012-03-26T20:29:03Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I've played with game makers in the past, but really haven't done anything beyond the tutorials offered. I've been using a new program called Construct 2, which makes your game in HTML 5 and it's pretty easy to use. I had a good time making this admittedly pretty bad game, and that's what really counts. Basically I made a little Ghostbusters rip off, where you control the proton gun on the bottom of the screen. You can move the proton gun left and right with the A and D keys, and you use the mouse to aim the gun, holding the left button to fire a proton stream. After holding the stream on a ghost for a second, it will be zapped. You also have 3 ghost bombs, which you can use with the W key, taking out all ghosts on the screen. Rinse and repeat until you're out of lives. I think my high score right now is around 570 points. You can play the game &nbsp;by <a href="http://paintedpixels.squarespace.com/storage/ghostzapper/beta/index.html">clicking here</a>. Feel free to leave a comment below.&nbsp;Even if you don't like it, you can say that too, it won't hurt my feelings!</p>
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<p style="text-align: center;"><a href="http://paintedpixels.squarespace.com/storage/ghostzapper/beta/index.html"><img src="http://www.painted-pixels.com/storage/ghostzapper/cover.png?__SQUARESPACE_CACHEVERSION=1332794413472" alt="" /></a></p>]]></content></entry><entry><title>Old GameStop signs! Fun!</title><category term="Art"/><category term="GameStop"/><category term="Phoenix Wright"/><category term="Sega"/><category term="Sonic"/><category term="Sonic the Hedgehog"/><category term="nintendo"/><id>http://www.painted-pixels.com/blog/2012/3/4/old-gamestop-signs-fun.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2012/3/4/old-gamestop-signs-fun.html"/><author><name>Toad64</name></author><published>2012-03-04T20:39:21Z</published><updated>2012-03-04T20:39:21Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Back when I was working at GameStop, I used to find it fun to utilize my graphic design skills in ways that might help out the store a bit. At one point I decided it would be fun to make some signs that advertised our policy of checking ID for M-rated games as well as when you trade in games for cash. I made the two signs below, printed them on some heavy cardstock and laminated them. They seemed to get a good reaction and I was pretty proud of the way they came out. I think one was on the front door and one was by the register. I just happened to come across these sitting on my hard drive and thought I'd share them! Now I wonder what else is lurking in the depths of these old hard drives!</p>
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<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fgamestop-signs%2FID_posterPhoenix2.jpg%3F__SQUARESPACE_CACHEVERSION%3D1330894376291',825,638);"><img src="http://www.painted-pixels.com/storage/thumbnails/3515564-16946133-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1330894376292" alt="" /></a></span></span></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fgamestop-signs%2FID_posterSonic.jpg%3F__SQUARESPACE_CACHEVERSION%3D1330894326767',825,638);"><img src="http://www.painted-pixels.com/storage/thumbnails/3515564-16946137-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1330894326768" alt="" /></a></span></span><br /><span class="full-image-block ssNonEditable"><br /></span></p>]]></content></entry><entry><title>Playstation Vita Admiration and Rant</title><category term="Current Gen"/><category term="Sony"/><category term="Vita"/><category term="playstation"/><id>http://www.painted-pixels.com/blog/2012/2/7/playstation-vita-admiration-and-rant.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2012/2/7/playstation-vita-admiration-and-rant.html"/><author><name>Toad64</name></author><published>2012-02-08T02:03:47Z</published><updated>2012-02-08T02:03:47Z</updated><content type="html" xml:lang="en-US"><![CDATA[<div id="_mcePaste"><span class="full-image-float-right ssNonEditable"><span><img style="width: 300px;" src="http://www.painted-pixels.com/storage/vita.jpg?__SQUARESPACE_CACHEVERSION=1328667044441" alt="" /></span></span><P>I played with a Vita demo today and was really impressed. The system just looks gorgeous, the screen's nice and big, and the size feels just right, it fits your hands really well. I played through the demo for Uncharted Golden Abyss.&nbsp;</p></div>
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<div id="_mcePaste"><P>After getting kinda psyched up for the Vita, I came home and saw that they <a href="http://kotaku.com/5883089/sony-you-wont-be-able-to-bring-psp-discs-to-vita">nixed the UMD transfer program</a>. &nbsp;siiiiiiiigh. For those not in the know about the transfer, Kotaku.com explains it:</div>
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<div><em>Sony debuted the UMD Passport program in Japan last December&nbsp;alongside the release of the Vita. Japanese gamers can insert their game discs into their PSPs, register them on their PlayStation Network accounts, and pay a small fee to re-download their games on the Vita.</em></div>
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<div>While I certainly wouldn't have moved over my whole PSP collection, there's certainly a few games I wouldn't have minded paying like half price to transfer over. I have all the Ys games and have barely played them yet. If I move to Vita and I can't take them with me, that really dwindles my chances of every actually popping them in again!</div></P>
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<div id="_mcePaste"><P>I think what really hurts about Sony announcing this, besides the fact that they said they'd do it and then decided not to, is that Sony's IS still offering the UMD transfer, in Japan! Why Sony US decided to back out, I have no idea, but that is really disappointing to hear.</div></P>
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<div id="_mcePaste"><P>Okay end rant. Oh, but the system does look lovely.</P></div>]]></content></entry><entry><title>Adventure's Easter Egg</title><category term="Adventure"/><category term="Atari 2600"/><category term="Old School"/><category term="Warren Robinett"/><category term="atari"/><category term="video games"/><id>http://www.painted-pixels.com/blog/2012/2/5/adventures-easter-egg.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2012/2/5/adventures-easter-egg.html"/><author><name>Toad64</name></author><published>2012-02-06T03:19:32Z</published><updated>2012-02-06T03:19:32Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I had a lot of Atari 2600 games as a kid, and most of them, even the bad ones, got plenty of play time from me. But one of my all-time favorite games to play on Atari was always Adventure, a game that I still enjoy playing some 25 years later. For those that aren't familiar, Adventure was creator Warren Robinett's attempt at bringing PC text adventure-style games over to the Atari console. The game is largely based on the text adventure Colossal Cave, but in a very simplified form. Only one thing can be carried at a time, such as a key to a castle, a bridge, or a sword. You guide your little avatar, which is just represented with a square, around several mazelike screens in an attempt to get inside the black castle, get the Chalice, and return it to the Yellow Castle. There are three levels of difficulty, and since the third level randomizes where the items show up (not to mention a bat that always shows up at annoying times to steal your item and replace it with another), you can keep on playing the game and never have the same experience.&nbsp;</p>
<p style="text-align: center;"><img style="width: 400px;" src="http://www.painted-pixels.com/storage/adventure/Adventure%201980%20Atari_1.png?__SQUARESPACE_CACHEVERSION=1328499922431" alt="" /></p>
<p>The game was groundbreaking for its time in its complexity and scope, but also because it introduced the gaming world to the "Easter Egg", a hidden secret or surprise. As the story goes, back in the Atari days, games were made by a single person. Art, programming, sound, everything. Yet they were not permitted to have their names show up anywhere, not the box, not the manual, nothing. This was partially because Atari didn't want other companies to know who designed what and have them stolen away. It was also because by this time, Nolan Bushnell had sold Atari to Warner, and their new owners thought of them as no more than assembly line men, making a product. They thought of them as no different than someone who put together a chair to be shipped out, and didn't believe they deserved to be recognized.&nbsp;</p>
<p style="text-align: center;"><img style="width: 400px;" src="http://www.painted-pixels.com/storage/adventure/Adventure%201980%20Atari_2.png?__SQUARESPACE_CACHEVERSION=1328499948749" alt="" /></p>
<p>Warren Robinett decided to sneak his name into his Adventure game, by hiding a secret item, a dot, one pixel large, that was the same color as the background and required the bridge to get to. If you acquired the dot, then brought it to the room below and to the right of the yellow castle, and placed one more item in there, your character could walk through the right hand wall, revealing a new room with the flashing words "Created by Warren Robinett". Atari didn't find out about it until kids started calling in months later asking about the room. Adventure's Easter Egg is legendary, and although I love this game, I'd never tried to get to the room. Until the other day, when I decided that it was my duty as a retro game lover to make the pilgrimage to Adventure's hidden room! It took a little bit of time to find the dot, but I finally walked through the wall and found the message! I was so excited that I took a video capture of me in the room! So I used the video footage and made a short animated gif to commemorate the occasion!</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.painted-pixels.com/storage/AdventureEgg.gif?__SQUARESPACE_CACHEVERSION=1328499484182" alt="" /></span></span></p>
<p>Anyone interested in seeing one of the best games the Atari has to offer should give this game a try, and maybe look up how to get to the secret room!</p>]]></content></entry><entry><title>Where is my Heart? - a Playstation Mini</title><category term="Indie games"/><category term="indie"/><category term="indie games"/><category term="mini"/><category term="playstation"/><category term="ps3"/><category term="psp"/><category term="where is my heart"/><id>http://www.painted-pixels.com/blog/2012/1/4/where-is-my-heart-a-playstation-mini.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2012/1/4/where-is-my-heart-a-playstation-mini.html"/><author><name>Toad64</name></author><published>2012-01-04T19:14:56Z</published><updated>2012-01-04T19:14:56Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.painted-pixels.com/storage/where-is-my-heart/whereismyheartborder.jpg?__SQUARESPACE_CACHEVERSION=1325704545772" alt="" /></span></span>I don&rsquo;t think many people pay attention to the &ldquo;Minis&rdquo; available on the Playstation Network, or even know of their existence. Sony doesn&rsquo;t seem to do a very good job of informing people of them or showcasing them, even when something amazing comes out, as it has with Where is my Heart? &nbsp;For those that don&rsquo;t know, Playstation Minis are kind of Sony&rsquo;s answer to apps; they are small programs, and tend to sell for a few dollars. As such, most of them tend to be of the same quality of a phone app as well. Most of them also play on both the PS3 and PSP. Every now and again though, a Mini comes along that is worth taking notice of.</p>
<p>Where is my Heart? has a simple premise, you&rsquo;re trying to get a character (and shortly thereafter three characters) from the starting point to the goal. However the screen is divided into various grids, and moving from one grid does not necessarily mean you&rsquo;ll end up in the grid alongside it. Finding your way around can become surprisingly challenging. The visual style is used for a new gameplay feature when one of the characters gains the ability to rotate the various grids. The gameplay style has been described as being like The Lost Vikings, and while I partially agree, so far I&rsquo;ve not come across any level that required all three monsters to work together, but rather each level has focused on the ability of one of them. But perhaps that will change later on.</p>
<p style="text-align: center;"><img src="http://www.painted-pixels.com/storage/where-is-my-heart/whereismyheart1.jpg?__SQUARESPACE_CACHEVERSION=1325704561704" alt="" /></p>
<p>At $6.99 it&rsquo;s definitely on the higher end of the pricing scale for a Mini, but it&rsquo;s a charming and enjoyable indie game with some absolutely fantastic pixel art. If you&rsquo;re looking for something new to put on your PS3 and PSP, keep this one in mind.</p>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/cM1BNn3Vzs0" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>Tag: The Secret Origins of Portal 2</title><category term="DigiPen"/><category term="Indie games"/><category term="Portal"/><category term="Portal 2"/><category term="Tag: The Power of Paint"/><category term="pc gaming"/><id>http://www.painted-pixels.com/blog/2011/11/13/tag-the-secret-origins-of-portal-2.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2011/11/13/tag-the-secret-origins-of-portal-2.html"/><author><name>Toad64</name></author><published>2011-11-13T15:04:48Z</published><updated>2011-11-13T15:04:48Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.painted-pixels.com/storage/tag-the-power-of-paint/Tag.png?__SQUARESPACE_CACHEVERSION=1321197521801" alt="" /></span></span>Many gamers may be familiar with the indie project that started the ideas for Portal, a small development team of 8 students at DigiPen made a game called <a href="https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/">Narbacular Drop</a> that threw the player into the role of a witch that could summon a blue and an orange portal that were linked, allowing her to walk into one and come out the other. The game&rsquo;s basic concepts intrigued those at Valve, who hired the team to flesh out their idea into what would become Portal.</p>
<p>Portal 2 has a similar origin story that once again starts with a small group of students at DigiPen. This game, <a href="https://www.digipen.edu/studentprojects/tag/">Tag: The Power of Paint</a>, like Narbacular Drop offers a single gameplay mechanic that leads to endless possibilities. In Tag, you&rsquo;re given a SuperSoaker-looking gun that can be loaded with different colors of paint. If you paint something green, you can jump high off its surface, if you paint something red, you will run really fast over the red paint, and if you paint something blue, you can walk along the blue surface, regardless if it&rsquo;s on the side of a building or on the ceiling. This of course would later be further developed by Steam in the Portal 2 game; while you can&rsquo;t shoot the paint directly, you&rsquo;ll find gels that you can redirect onto surfaces to help you along. The green paint to jump is now blue gel, and the red paint to run fast is now orange gel. The blue paint to walk along surfaces has been mentioned in numerous interviews as having been in the game at some point, but every play tester apparently became motion sick and they couldn&rsquo;t figure out a way to prevent it, so it was pulled. Instead we have the white gel, which turns any surface into a portal-able surface.</p>
<p>While Portal is a solid, polished experience, Narbacular Drop was more of a diamond in the rough. Tag: The Power of Paint certainly feels more polished, with a smooth frame rate and an interesting visual design (the world is completely black and white except for the three paint colors). It is, however, very short, with only 8 levels and no save feature it&rsquo;s meant to be beaten in a single playthrough. For anyone that&rsquo;s a fan of Portal 2 and wants to see where these ideas originated, I highly recommend checking out Tag: The Power of Paint, it&rsquo;s fun, it&rsquo;s fast and it&rsquo;s free!</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.painted-pixels.com/storage/tag-the-power-of-paint/Tag2.jpg?__SQUARESPACE_CACHEVERSION=1321196825205" alt="" /></span></span></p>]]></content></entry><entry><title>Giana Sisters now available in North America!</title><category term="Amiga"/><category term="Commodore 64"/><category term="Current Gen"/><category term="DS"/><category term="Giana Sisters"/><category term="Old School"/><category term="Super Mario Bros"/><id>http://www.painted-pixels.com/blog/2011/11/8/giana-sisters-now-available-in-north-america.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2011/11/8/giana-sisters-now-available-in-north-america.html"/><author><name>Toad64</name></author><published>2011-11-08T21:35:34Z</published><updated>2011-11-08T21:35:34Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><img src="http://www.painted-pixels.com/storage/giana-sisters/C64_Great_Giana_SistersDS.png?__SQUARESPACE_CACHEVERSION=1320789775180" alt="" /></span></span>The Great Giana Sisters was a platform game that came out for the Amiga and Commodore 64 computers back in the 80s. It borrowed heavily from Super Mario Bros, some boxes even having the tagline "The brothers are history". It wasn't long before Nintendo was made aware of the PC "homage" and forced them to stop selling the game, making it something of a sought after item for collectors.</p>
<p>Fast forward to two years ago, when the Giana Sisters made a surprise return, this time on Nintendo's own DS in Europe! However even with this more legitamate version, if didn't last long, and online prices for the European version often surpass $70. Then, in January of this year, an ESRB rating surfaced for Giana Sisters by Destineer, an indication that a North American release was nearing. A couple of months went by with no word of a release, when suddenly in the March issue of Nintendo Power they reviewed the game, giving Giana Sisters a respective 9 out of 10. Then once again not a word was said about the game, until now. Online retailers seem to quietly be getting shipments of the game in stock, specifically Wal-Mart and Newegg. At only $19.99, this quasi-sequal to a ripoff of Super Mario Bros can now be bought in the US.&nbsp;</p>
<p>I just got my copy in the mail today and look forward to some old-school platforming action this evening. At the very least, it's something to satisfy my Mario craving until Super Mario 3D Land arrives later this month!</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.painted-pixels.com/storage/giana-sisters/boxartDS.jpg?__SQUARESPACE_CACHEVERSION=1320789181466" alt="" /></span></span></p>]]></content></entry><entry><title>Let's Go Retro! - Ghostbusters (PC)</title><category term="Ghostbusters"/><category term="Let's Go Retro!"/><category term="Old School"/><category term="video"/><id>http://www.painted-pixels.com/blog/2011/11/6/lets-go-retro-ghostbusters-pc.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2011/11/6/lets-go-retro-ghostbusters-pc.html"/><author><name>Toad64</name></author><published>2011-11-07T03:57:02Z</published><updated>2011-11-07T03:57:02Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>After a long hiatus from making these video reviews, I present the third Let's Go Retro! This time I'm taking a look at the game Ghostbusters 2 for the PC. I used to play the heck out of this game as a kid, and I still found it fun to play during this review. I'm also happy to announce that the next video should have much cleaner sounding voiceovers, as I've bought myself a Snowball Microphone after hearing some good things about them.&nbsp;</p>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/drI0VpcuSnU" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>Wizorb - Xbox Indie game</title><category term="Current Gen"/><category term="Indie games"/><category term="Xbox 360"/><id>http://www.painted-pixels.com/blog/2011/10/29/wizorb-xbox-indie-game.html</id><link rel="alternate" type="text/html" href="http://www.painted-pixels.com/blog/2011/10/29/wizorb-xbox-indie-game.html"/><author><name>Toad64</name></author><published>2011-10-29T15:00:12Z</published><updated>2011-10-29T15:00:12Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Wizorb is a new downloadable title on Xbox Live Indie games, made from a company called Tribute. In it, you command a wizard named Cyrus as he uses his magic wand to cast Wizorb magic and fight off the evil that has invaded his land. The game plays like an updated version of Arkanoid or Breakout, with the paddle on the bottom of the screen being the wizard&rsquo;s wand, and the spell he&rsquo;s casting is the ball that bounces around the screen.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.wizorb.com/assets/images/screenshot-01.png?__SQUARESPACE_CACHEVERSION=1319900571190" alt="" /></span></span></p>
<p>The game is full of charm and has wonderfully drawn 8-bit style graphics and chiptune music. There&rsquo;s also more depth than you&rsquo;d find in a standard Breakout clone, as you can use magic spells to gain the advantage (as long as your magic meter is somewhat filled) and collecting money allows you to buy helpful items in the shops (or you can donate the money to your village to help rebuild it).</p>
<p>At only 240 Microsoft Points, it&rsquo;s easy to recommend this title. The dev team clearly put a lot of their love of classic gaming aesthetics into it, and there&rsquo;s just something fun about Arkanoid and Breakout that make you want to try just one more time to see if you can get farther. Give this one a look if you&rsquo;ve got a few spare points lying around that you don&rsquo;t know what to do with.</p>
<p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/jKCnCOd7jXA" frameborder="0" allowfullscreen></iframe></p>]]></content></entry></feed>
